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		<title>Thanks for the Memories: Genetic Transtemporal Synchronous Cognition</title>
		<description>Discuss Thanks for the Memories: Genetic Transtemporal Synchronous Cognition</description>
		<link>https://mail.fudgerpg.com/j25/index.php/community/fudge-blogs/fudge-free-for-all/110-thanks-for-the-memories-genetic-transtemporal-synchronous-cognition</link>
		<lastBuildDate>Fri, 05 Jun 2026 16:27:25 -0400</lastBuildDate>
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			<title>Paul Dupuis says:</title>
			<link>https://mail.fudgerpg.com/j25/index.php/community/fudge-blogs/fudge-free-for-all/110-thanks-for-the-memories-genetic-transtemporal-synchronous-cognition#comment-23</link>
			<description><![CDATA[Please start a post with any points you care to raise. This was meant to hopefully generate some discussion.]]></description>
			<dc:creator>Paul Dupuis</dc:creator>
			<pubDate>Sun, 06 Feb 2011 19:29:31 -0500</pubDate>
			<guid>https://mail.fudgerpg.com/j25/index.php/community/fudge-blogs/fudge-free-for-all/110-thanks-for-the-memories-genetic-transtemporal-synchronous-cognition#comment-23</guid>
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			<title>Paul Dupuis says:</title>
			<link>https://mail.fudgerpg.com/j25/index.php/community/fudge-blogs/fudge-free-for-all/110-thanks-for-the-memories-genetic-transtemporal-synchronous-cognition#comment-22</link>
			<description><![CDATA[As a GM I love player character gifts and faults that have complexity to them. Ones that are neither entirely a "gift" nor a "fault". Common examples include a well chosen Reputation or Duty, Patrons can be a great "gift" in that they aid the character, but also place demands upon them. In keeping with this, when my friend Doug came up with this idea, I was immediately taken with it. From a GM and player's perspectives it provides both benefits (access to potentially useful skill and knowledge other lacked by the character) but also inherent can be a fault as well. Clearly a GM could dispense with the suggest cause and implications and simply have a supernormal power called "hypermemory" that allowed access to the knowledge and skill of some select group of "others" with some consequences of using such a power. A simplified "hypermemory" may be more applicable for a Superhero campaign for example. That said, the implications of GTSC "Hypermemory" have provided my evil GM side of me with endless amusement :-*]]></description>
			<dc:creator>Paul Dupuis</dc:creator>
			<pubDate>Sun, 06 Feb 2011 19:26:20 -0500</pubDate>
			<guid>https://mail.fudgerpg.com/j25/index.php/community/fudge-blogs/fudge-free-for-all/110-thanks-for-the-memories-genetic-transtemporal-synchronous-cognition#comment-22</guid>
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			<title>Knaight says:</title>
			<link>https://mail.fudgerpg.com/j25/index.php/community/fudge-blogs/fudge-free-for-all/110-thanks-for-the-memories-genetic-transtemporal-synchronous-cognition#comment-21</link>
			<description><![CDATA[This is extremely interesting, though there are a few points that warrant further examination (and even criticism). Ideally this would be done via forum conversation, or failing that chat conversation - in any case a discussion in the comments is unnecessary.]]></description>
			<dc:creator>Knaight</dc:creator>
			<pubDate>Sun, 06 Feb 2011 19:08:37 -0500</pubDate>
			<guid>https://mail.fudgerpg.com/j25/index.php/community/fudge-blogs/fudge-free-for-all/110-thanks-for-the-memories-genetic-transtemporal-synchronous-cognition#comment-21</guid>
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