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		<title>FUDGE Scale applied to Skills, Gifts, and Faults</title>
		<description>Discuss FUDGE Scale applied to Skills, Gifts, and Faults</description>
		<link>https://mail.fudgerpg.com/j25/index.php/community/fudge-blogs/fudge-free-for-all/98-fudge-scale-applied-to-skills-gifts-and-faults</link>
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			<title>JonathanS223 says:</title>
			<link>https://mail.fudgerpg.com/j25/index.php/community/fudge-blogs/fudge-free-for-all/98-fudge-scale-applied-to-skills-gifts-and-faults#comment-18</link>
			<description><![CDATA[If it wasn't for the scale system in fudge I'd be a in a lot of trouble when it came to designing the fantasy universe around my novel series I'm writing. :D I'm gonna take this in to consideration!]]></description>
			<dc:creator>JonathanS223</dc:creator>
			<pubDate>Mon, 27 Dec 2010 12:35:00 -0500</pubDate>
			<guid>https://mail.fudgerpg.com/j25/index.php/community/fudge-blogs/fudge-free-for-all/98-fudge-scale-applied-to-skills-gifts-and-faults#comment-18</guid>
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			<title>Paul Dupuis says:</title>
			<link>https://mail.fudgerpg.com/j25/index.php/community/fudge-blogs/fudge-free-for-all/98-fudge-scale-applied-to-skills-gifts-and-faults#comment-15</link>
			<description><![CDATA[Thanks for the comment. I stand by my claim that Scale (which I don't know if it originated in Fudge) is one of the best game mechanics I have ever seen in any game system. Mr. O'Sullivan is brilliant (or perhaps knows brilliant people :-* )]]></description>
			<dc:creator>Paul Dupuis</dc:creator>
			<pubDate>Fri, 10 Dec 2010 18:27:09 -0500</pubDate>
			<guid>https://mail.fudgerpg.com/j25/index.php/community/fudge-blogs/fudge-free-for-all/98-fudge-scale-applied-to-skills-gifts-and-faults#comment-15</guid>
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			<title>slockard says:</title>
			<link>https://mail.fudgerpg.com/j25/index.php/community/fudge-blogs/fudge-free-for-all/98-fudge-scale-applied-to-skills-gifts-and-faults#comment-14</link>
			<description><![CDATA[I like how you could use trait levels that are word based (hidden numbers or not) to describe the differences in level. I think a setting like Gatecrasher or Palladium's Rifts, where things like TL come into play could make good use of this without confusing newer players. So thanks Paul, for a nice Fudge morsel to digest.]]></description>
			<dc:creator>slockard</dc:creator>
			<pubDate>Thu, 09 Dec 2010 21:43:07 -0500</pubDate>
			<guid>https://mail.fudgerpg.com/j25/index.php/community/fudge-blogs/fudge-free-for-all/98-fudge-scale-applied-to-skills-gifts-and-faults#comment-14</guid>
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